These posts are copies of the summary emails I write for our DnD group. The current adventure is a return to the world of Dark Sun. Whilst effort was taken to follow Dark Sun canon, there are undoubtedly bits where our story strays or contradicts stuff. We're aware, and not playing to create new canon, but to have fun. So, read on and enjoy!
Moving up from the ankheg nest, when Tak-tha motions for silence, and the torches are doused. Ahead, past the room of eternal conflict (where the undead remains of dwarves continue their fight every now and then), silhouettes are seen.
Carefully, the group approaches the cave, and realises that one of the figures is Beren - being held between two bulky individuals, and roughed up by a third, an assassin like the one confronted almost a week ago.
A few more blows were given to the mul, as he refuses to answer the assassin's question, and the party start to creep forward. Despite his stealthiness, Tak-tha alerts the ruffians of his presence before they can all close in, but the party, fighting from the dark, still have the advantage.
The assassin quickly dispatches of Beren, as combat is met. Two more thugs lurk around outside, along with three elves armed with swords and bows. Rhotan Vor and his men have already been subdued, but Rhotan hired the team for this very purpose. Tired, worn out, and near exhaustion though they are, they make short work of the would-be assassins, and although one escapes to warn Ulruun, the rest are eventually killed. A new name is heard, as the leader is slain (for the second time); with his dying breath, he lets out a curse upon Kuoroar!, crying "Tsalaxa take you!", as he falls to the sandy floor.
The rest of the day is spent hurriedly moving all the remaining goods from the treasure room to the carts, before Ulruun and his soldiers can catch them. Strangely, Zadusic was no where to be seen.
They rested briefly over night, and left early the following morning - instead of returning to the Silver Springs, where Ulruun was most likely still stationed, they made a wide arc around the area, adding a day or two to their travel time, but hoping for a whole lot less angry, treasure-hungry guards.
The next days passed slowly, as the drivers fought to keep the heavily-loaded carts from sinking too far into the shifting sand dunes. The heroes helped out where they could, with Garidias and Gretchan seeing to the kanks injuries and inevitable tiredness. It was not until late on the second day of travel, when the road to Tyr was once again visible, that the wildlife fianlly grew tired of their trespassing.
A large silk wyrm, along with a number of her offspring, assaulted the caravan, trying to gain some tasty humanoids to feed upon. once her attack was repelled, and her kin slain, the wounded beast retreated to the wild, hurt and seeking shelter. Although some wished to hint it down, the knowledge of the more pressing danger - Ulruun's scouts - took them to the road.
Throughout the next night they moved, foregoing sleep in order to put more distance between them. But though they sacrificed much, as the sun rose, so did it reveal the dark cloud of running crodlu on their trail. With the kanks already slow from their pricey loads, their need for rest was dropping their speeds to a slow crawl - the crodlu and their scouts would be upon the caravan within the hour...