These posts are from our DnD group's latest game. The current adventure is a return to the world of Eberron, and specifically Xen'drik. Along with a strange chest, they now held information that should see them cured from their Xoriat-induced monstrous deformities, and their mission proper could continue.
The Loss of Curses and Limbs
|The Hydra Battle|
The trip back to shore seemed to take far longer than their journey out to the island garrison - perhaps it was Kami playing it safe with her ship, and the lack of Hassan's guidance, or maybe the cause was more supernatural than they wanted to accept. Maybe even the tide itself was fighting against them, keeping them from completing their mission, and exploring the ruins.Whatever it was, the crew eventually planted their feet on solid ground once more. From there, they quickly returned to the eladrin grove, giving Analastra and Berrian the information taken from Gordian's library. Together, they worked to rid the grasp of Xoriat from their father, and saw that the party was cured of their touch, as well. Handing the mysterious chest over to Hassan for further investigation, they moved to the mountain path, and started the slow climb to its guardian - the green-scaled hydra.
|A Wild Decay Beast Appears!|
The majority of the settlement was now in ruins. The arcane cataclysm had destroyed much of the structures, and now only three remained upright. Dragonfire had reduced most of that to rubble and ash, but the temple standing in the middle of the plateau still had half of a roof.
The stone walls of a former barracks stood to one side, but when investigated further, only the dead bodies of a bulette and two carrion-crawlers were found. The creatures were killed recently, and violently, prompting Urquilla to investigate more thoroughly. The tracks and remnants of the battle suggested that the mysterious group who had taken out the spiders in the forest had cleared up here, too.
Along the opposite side of the settlement, there stood a structure that was perhaps once dedicated to those who looked after the temple. Its walls bore faded frescoes, covered with thick webs. It was no surprise to anyone that some giant spiders had settled here - and, as no one felt strongly about taking it back, they left the overgrown arachnids to their thing, and focused on the temple.
The Temple of Battle
Three statues were the central focal point of the temple, though various alcoves here and there had their own, smaller, dedications to the various members of the Soverign Host. But the main three - Dol Dorn, the god of courage; Dol Arrah, the goddess of combat; and a third figure who was unrecognisable in its currently degraded state - were clearly seen as the most important by those who built and had operated the temple.
|Final stages of the Temple battle|
Galinndan stepped forward, trying to work out who the mysterious figure was, but a voice high in the rafters "All the faithful of the Knights of Battle, come and pay them worship!" it cried, as the figure of a twisted harpy settled before them. Long dead, and driven crazy by some unseen force, this ghostly remnant of one of the temple's former servants screeched and cursed at them, activating two warforgeds to come to her aid. Their fires burned strong, and even after the ghost was dismissed with certain finality, they locked together and fought on, almost bringing an end to the valiant heroes who stood before them.
stopped his study.
stopped his study.
But in the end, they did triumph, and with the settlement now cleared of enemies (aside from those nasty spiders, who were just left to do their own thing), they were able to finally scout and map the ruins.
The Ruins, Scouted
Knowing that a sizeable paycheck awaited them upon their return to Stormreach, Kami set the crew's sight towards the month-long journey it would take to get there - but she knew, as did the others, that there were still mysteries here to search further.
Hassan was eager to get some help in unlocking the chest, but at the same time didn't wish to leave the tower unguarded. Two of the Kaapiot quadruplets volunteered to remain behind, though no one was sure which two, so Kami just declared that all four would remain, and the matter was settled.
Galinndan, on the other hand, didn't cherish the thought of spending another month trapped aboard the dwarven ship. Instead, he elected to remain with Analastra and her family, helping to set up the arcane waypoint once the crew returned to Cousin Walid. Although she wasn't overly happy to let the eladrin out of her sight, Kami eventually agreed to this, and the crew set sail once more.